Hello! I'm Martin
Game Programmer

I'm a professional gameplay engineer who loves to engage new challanges and think out of the box. Have a project in mind? Hit me up!

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Portfolio

Background

I’m an engineer currently working with Unreal Engine 5 at Meta.

I have worked as a gameplay programmer using Unity3D for 3 years in the IFMIF-DONES project, one of the most important projects regarding fusion energy in the world.

I have my own video game development studio called Daruma Eye, where I am performing as programmer and project manager on my free time, currently developing Fist of Yokai.

I was also part of an indie video game development studio called Fragua Games, where I performed as lead programmer and project manager.


Graduated from Universidad Nacional del Comahue as an electronics engineer in Argentina, where I focused most of my career in the software programming branch. I have expanded my education in Spain finishing an MSc. In video game programming.


Always on the lookout for new challenges, which has led me to explore new technologies, work with new people and keep learning and growing.
I have been a gamer since I have memory and have always felt a deep passion and connection to video games. Because of that, I’m always trying to gamify different experiences in order to make them more enjoyable and memorable for the people experiencing them. From VR maintenances in fusion reactors to AR music production to video games, I always try to make life a little more enjoyable.


Skills

Languages

  • C#
  • C++

Engines

  • Unity
  • Unreal Engine 5

Tools

  • Git / GitHub / GitLab
  • Perforce
  • FMOD
  • HacknPlan
  • Trello

Fields

  • Gameplay programming
  • Project Management

Fist of Yokai — Gameplay trailer


Video Games Reel (Short version)


Serious Games


Video Games Projects

Monk fighting against Raiju, the thunder itself

Fist Of Yokai

Fist of Yokai is the latest game I’m working at. A rogue-like dungeon crawler with an innovative hack and slash mechanic that will get you hooked. Inspired by modern Roguelites (Binding of Isaac, Hades, Neon Abyss, etc.) and frenetic Hack and Slash games (Devil May Cry, Bayonetta, etc.) adding my own personal twist. Hard to master mechanics, incredibly rewarding feeling.

Word’s Resort

Word’s Resort is a competitive multiplayer game currently being developed with Unreal 5.
I am working as the gameplay programmer for this game, focused on developing all the needed gameplay system in a way that they are easily tweakable for the game designers.

Railing Above

Railing Above is a rail shooter developed with Unreal Engine 5 in five days for the Epic Mega Jam 2022.
I participated in this jam as a solo developer in an attempt to see what I was able to get by myself. The entire design of the game as well as the programming was made by me, the 3D assets, music and sound effects were downloaded from third parties. All the mechanics were developed using C++.

Ricky Rolled

Ricky Rolled is a platform game developed with Unreal Engine 5 in two days for the GMTK Game Jam 2022.
I was the gameplay programmer of this game, in charge of developing the core mechanics of the dice character using C++.

Sprouts

Sprouts is the very first project I developed as lead programmer in Fragua Games.
It is a competitive 1vs1 local game winner of the Jam today 2020, developed in a weekend with Unity. We later extend it to be an online 2vs2 mobile game using Dark Rift for its development, but the final result was not published yet.

Geminis

Geminis is an action game developed with Unity in a week for the Spain Game Devs Jam 2020.
As the lead programmer for this game, the most challenging part was designing a combat system and enemies. They needed to easily be extended in the future in case we want to keep developing this game or take some of its mechanics to other games.

Laura

Laura is a prototype of an adventure game developed with Unity as a concept for future extension.
It is a very story driven game, so the biggest challenge was to come up with a good system that allows level designers to easily generate conversations between characters, displaying different moods and animations in the text.

Laika

Laika is a platform puzzle game developed with Unity in a week for the Global Game Jam 2021.
I was the gameplay programmer of this game, and focused on developing an interactive system that allowed game designers to easily incorporate obstacles to the levels, like synching a lever with an elevator and so on.


Have a great project in mind? Hit me up!

martin.rouret05@gmail.com